초 록
Bhumandra Voyage is a game-based interactive learning tool that introduces students to the scientific and technological challenges of colonizing the Moon and Mars. Developed by a student team from Public Senior High School 5 Bandung, the project applies a STEAM approach to blend science education with immersive gameplay. A central feature is the rocket creation module, built both physically with 4D Frame construction kits and virtually inside the game. Players design rockets while learning aerospace principles such as propulsion, aerodynamics, and structural strength. They select materials based on weight and durability, then integrate essential systems: payload for cargo, guidance for navigation, and propulsion for thrust. After launch, missions continue on the Moon and Mars, where players construct bases under realistic conditions. These scenarios challenge them to solve problems such as oxygen generation, food production, and energy supply in hostile environments. For the assessment, students were required to answer 20 pre-test questions and 20 post-test questions. The results showed that after playing the game, students demonstrated clear academic improvement, with five achieving scores above 80. By linking hands-on building with digital simulation, Bhumandra Voyage fosters creativity, problem-solving, and deeper engagement while making complex space science concepts accessible.
Keywords: game-based learning, interactive simulation, Moon and Mars, 4D Frame, STEAM education.